Texture3D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSample_100dc0() { | |
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f), int3(0, 0, 0)); | |
} | |
void fragment_main() { | |
textureSample_100dc0(); | |
return; | |
} | |