blob: e8774371b5817b093626428d9f01cfbcce8fea31 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_521263() {
float4 res = arg_0.SampleGrad(arg_1, float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
}
void vertex_main() {
textureSampleGrad_521263();
return;
}
void fragment_main() {
textureSampleGrad_521263();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_521263();
return;
}