| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| TextureCubeArray<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| |
| void textureSampleGrad_e383db() { |
| float4 res = arg_0.SampleGrad(arg_1, float4(float(1)), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| void vertex_main() { |
| textureSampleGrad_e383db(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureSampleGrad_e383db(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureSampleGrad_e383db(); |
| return; |
| } |
| |
| |
| tint_fHKVHJ:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float4(float(1)), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| ^ |
| |
| |
| tint_fHKVHJ:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float4(float(1)), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| ^ |
| |
| |
| tint_fHKVHJ:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float4(float(1)), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| ^ |
| |