| SKIP: FAILED |
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| |
| |
| Validation Failure: |
| Texture2DArray<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| |
| void textureSampleLevel_a4af26() { |
| float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0)); |
| } |
| |
| void vertex_main() { |
| textureSampleLevel_a4af26(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureSampleLevel_a4af26(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureSampleLevel_a4af26(); |
| return; |
| } |
| |
| |
| tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0)); |
| ^ |
| |
| |
| tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0)); |
| ^ |
| |
| |
| tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0)); |
| ^ |
| |