blob: 77c9671e8b83fe765b759720a06da7335915b22d [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_a4af26() {
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0));
}
void vertex_main() {
textureSampleLevel_a4af26();
return;
}
void fragment_main() {
textureSampleLevel_a4af26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_a4af26();
return;
}
tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0));
^
tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0));
^
tint_TRKrS9:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f, int2(0, 0));
^