| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| TextureCubeArray arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| |
| void textureSampleLevel_ae5e39() { |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| } |
| |
| void vertex_main() { |
| textureSampleLevel_ae5e39(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureSampleLevel_ae5e39(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureSampleLevel_ae5e39(); |
| return; |
| } |
| |
| |
| tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| |
| |
| tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| |
| |
| tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1) |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion] |
| float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1); |
| ^ |
| |