blob: 2bfcdebb8716556b39945c556fd999e493da3c5a [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_2eb2a4() {
arg_0[1] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_2eb2a4();
return;
}
void fragment_main() {
textureStore_2eb2a4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2eb2a4();
return;
}