| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| |
| void textureStore_4fc057() { |
| arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void vertex_main() { |
| textureStore_4fc057(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureStore_4fc057(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_4fc057(); |
| return; |
| } |
| |
| |
| tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| ^ |
| |
| |
| tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| ^ |
| |
| |
| tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| ^ |
| |