blob: 1316e267b44571f4d15be769a04abef87ffd1729 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4fc057() {
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_4fc057();
return;
}
void fragment_main() {
textureStore_4fc057();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4fc057();
return;
}
tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^
tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^
tint_1VwWVV:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^