[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d<r32sint>; | |
fn textureStore_6b80d2() { | |
textureStore(arg_0, 1, vec4<i32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureStore_6b80d2(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureStore_6b80d2(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureStore_6b80d2(); | |
} |