RWTexture1D<uint4> arg_0 : register(u0, space1); | |
void textureStore_83bcc1() { | |
arg_0[1] = uint4(0u, 0u, 0u, 0u); | |
} | |
void vertex_main() { | |
textureStore_83bcc1(); | |
return; | |
} | |
void fragment_main() { | |
textureStore_83bcc1(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_83bcc1(); | |
return; | |
} | |