blob: 4918e0688b937d2b23c7e0a1d6bf17be9db892de [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_be6e30() {
arg_0[int2(0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_be6e30();
return;
}
void fragment_main() {
textureStore_be6e30();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_be6e30();
return;
}