RWTexture3D<float4> arg_0 : register(u0, space1); | |
void textureStore_c5af1e() { | |
arg_0[int3(0, 0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
void vertex_main() { | |
textureStore_c5af1e(); | |
return; | |
} | |
void fragment_main() { | |
textureStore_c5af1e(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_c5af1e(); | |
return; | |
} | |