blob: 5314d717f08eedde5cc8bfb116acc6e77a45a938 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f9be83() {
arg_0[int3(1)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_f9be83();
return;
}
void fragment_main() {
textureStore_f9be83();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f9be83();
return;
}
tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^
tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^
tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^