| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| |
| void textureStore_f9be83() { |
| arg_0[int3(1)] = int4(0, 0, 0, 0); |
| } |
| |
| void vertex_main() { |
| textureStore_f9be83(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureStore_f9be83(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_f9be83(); |
| return; |
| } |
| |
| |
| tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = int4(0, 0, 0, 0); |
| ^ |
| |
| |
| tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = int4(0, 0, 0, 0); |
| ^ |
| |
| |
| tint_sMS6hH:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = int4(0, 0, 0, 0); |
| ^ |
| |