void unpack2x16snorm_b4aea6() { | |
int tint_tmp_1 = int(1u); | |
int2 tint_tmp = int2(tint_tmp_1 << 16, tint_tmp_1) >> 16; | |
float2 res = clamp(float2(tint_tmp) / 32767.0, -1.0, 1.0); | |
} | |
void vertex_main() { | |
unpack2x16snorm_b4aea6(); | |
return; | |
} | |
void fragment_main() { | |
unpack2x16snorm_b4aea6(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
unpack2x16snorm_b4aea6(); | |
return; | |
} | |