commit | 159c13645ec4557a56a2eca444bbfaaa94800f24 | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Tue Jul 23 14:14:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 23 14:14:35 2024 +0000 |
tree | c53c4e9ab505c795f9dce2f2ac15ca7457bda92f | |
parent | d907778c277643e47667b6826008fcaf517cd30c [diff] |
Kotlin: Allow structures to be returned to Kotlin This requires new full structure conversion methods, and adjustment of the logic around converting an argument to the return value in the case where Dawn Native uses an output parameter (this is how structures are returned). Bug: 350700704, 350952562 Change-Id: I5a13a80cc6f8517045b3555a615ff88e5dfbda01 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197334 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Alex Benton <bentonian@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.