| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/d3d12/QueueD3D12.h" |
| |
| #include "backend/d3d12/D3D12Backend.h" |
| #include "backend/d3d12/CommandBufferD3D12.h" |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| Queue::Queue(Device* device, QueueBuilder* builder) |
| : QueueBase(builder), mDevice(device) { |
| } |
| |
| void Queue::Submit(uint32_t numCommands, CommandBuffer* const * commands) { |
| mDevice->Tick(); |
| |
| mDevice->OpenCommandList(&mCommandList); |
| for (uint32_t i = 0; i < numCommands; ++i) { |
| commands[i]->FillCommands(mCommandList); |
| } |
| ASSERT_SUCCESS(mCommandList->Close()); |
| |
| mDevice->ExecuteCommandLists({ mCommandList.Get() }); |
| |
| mDevice->NextSerial(); |
| } |
| |
| } |
| } |