blob: ba3f860d2ee12e813fde98a097d362e2aba70380 [file] [log] [blame]
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/d3d12/QueueD3D12.h"
#include "backend/d3d12/D3D12Backend.h"
#include "backend/d3d12/CommandBufferD3D12.h"
namespace backend {
namespace d3d12 {
Queue::Queue(Device* device, QueueBuilder* builder)
: QueueBase(builder), mDevice(device) {
}
void Queue::Submit(uint32_t numCommands, CommandBuffer* const * commands) {
mDevice->Tick();
mDevice->OpenCommandList(&mCommandList);
for (uint32_t i = 0; i < numCommands; ++i) {
commands[i]->FillCommands(mCommandList);
}
ASSERT_SUCCESS(mCommandList->Close());
mDevice->ExecuteCommandLists({ mCommandList.Get() });
mDevice->NextSerial();
}
}
}