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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_TEXTUREMTL_H_
#define BACKEND_METAL_TEXTUREMTL_H_
#include "backend/Texture.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
MTLPixelFormat MetalPixelFormat(nxt::TextureFormat format);
class Texture : public TextureBase {
public:
Texture(TextureBuilder* builder);
Texture(TextureBuilder* builder, id<MTLTexture> mtlTexture);
~Texture();
id<MTLTexture> GetMTLTexture();
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
private:
id<MTLTexture> mMtlTexture = nil;
};
class TextureView : public TextureViewBase {
public:
TextureView(TextureViewBuilder* builder);
};
}
}
#endif // BACKEND_METAL_TEXTUREMTL_H_