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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/NXTTest.h"
#include <cstring>
class BufferMapReadTests : public NXTTest {
protected:
static void MapReadCallback(nxtBufferMapReadStatus status, const void* data, nxtCallbackUserdata userdata) {
ASSERT_EQ(NXT_BUFFER_MAP_READ_STATUS_SUCCESS, status);
ASSERT_NE(nullptr, data);
auto test = reinterpret_cast<BufferMapReadTests*>(static_cast<uintptr_t>(userdata));
test->mappedData = data;
}
const void* MapReadAsyncAndWait(const nxt::Buffer& buffer, uint32_t start, uint32_t offset) {
buffer.MapReadAsync(start, offset, MapReadCallback, static_cast<nxt::CallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
while (mappedData == nullptr) {
WaitABit();
}
return mappedData;
}
private:
const void* mappedData = nullptr;
};
// Test that the simplest map read (one u32 at offset 0) works.
TEST_P(BufferMapReadTests, SmallReadAtZero) {
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(4)
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
uint32_t myData = 2934875;
buffer.SetSubData(0, 1, &myData);
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
const void* mappedData = MapReadAsyncAndWait(buffer, 0, 4);
ASSERT_EQ(myData, *reinterpret_cast<const uint32_t*>(mappedData));
buffer.Unmap();
}
// Test mapping a buffer at an offset.
TEST_P(BufferMapReadTests, SmallReadAtOffset) {
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(4000)
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
uint32_t myData = 2934875;
buffer.SetSubData(2048 / sizeof(uint32_t), 1, &myData);
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
const void* mappedData = MapReadAsyncAndWait(buffer, 2048, 4);
ASSERT_EQ(myData, *reinterpret_cast<const uint32_t*>(mappedData));
buffer.Unmap();
}
// Test mapping large ranges of a buffer.
TEST_P(BufferMapReadTests, LargeRead) {
constexpr uint32_t kDataSize = 1000 * 1000;
std::vector<uint32_t> myData;
for (uint32_t i = 0; i < kDataSize; ++i) {
myData.push_back(i);
}
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(static_cast<uint32_t>(kDataSize * sizeof(uint32_t)))
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
buffer.SetSubData(0, static_cast<uint32_t>(kDataSize), myData.data());
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
const void* mappedData = MapReadAsyncAndWait(buffer, 0, static_cast<uint32_t>(kDataSize * sizeof(uint32_t)));
ASSERT_EQ(0, memcmp(mappedData, myData.data(), kDataSize * sizeof(uint32_t)));
buffer.Unmap();
}
NXT_INSTANTIATE_TEST(BufferMapReadTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
class BufferSetSubDataTests : public NXTTest {
};
// Test the simplest set sub data: setting one u32 at offset 0.
TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(4)
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
uint32_t value = 298371;
buffer.SetSubData(0, 1, &value);
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test that SetSubData offset works.
TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(4000)
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
constexpr uint32_t kOffset = 2000;
uint32_t value = 298371;
buffer.SetSubData(kOffset / 4, 1, &value);
EXPECT_BUFFER_U32_EQ(value, buffer, kOffset);
}
// Stress test for many calls to SetSubData
TEST_P(BufferSetSubDataTests, ManySetSubData) {
if (IsD3D12() || IsMetal()) {
// TODO(cwallez@chromium.org): Use ringbuffers for SetSubData on explicit APIs.
// otherwise this creates too many resources and can take freeze the driver(?)
std::cout << "Test skipped on D3D12 and Metal" << std::endl;
return;
}
constexpr uint32_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 1000 * 1000;
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(kSize)
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
buffer.SetSubData(i, 1, &i);
expectedData.push_back(i);
}
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using SetSubData for lots of data
TEST_P(BufferSetSubDataTests, LargeSetSubData) {
constexpr uint32_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 1000 * 1000;
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetSize(kSize)
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.GetResult();
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
buffer.SetSubData(0, kElements, expectedData.data());
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
NXT_INSTANTIATE_TEST(BufferSetSubDataTests, D3D12Backend, MetalBackend, OpenGLBackend)