| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/NXTTest.h" |
| |
| #include "common/Assert.h" |
| #include "utils/NXTHelpers.h" |
| |
| constexpr uint32_t kRTSize = 400; |
| |
| class IndexFormatTest : public NXTTest { |
| protected: |
| void SetUp() override { |
| NXTTest::SetUp(); |
| |
| renderpass = device.CreateRenderPassBuilder() |
| .SetAttachmentCount(1) |
| .AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm) |
| .AttachmentSetColorLoadOp(0, nxt::LoadOp::Clear) |
| .SetSubpassCount(1) |
| .SubpassSetColorAttachment(0, 0, 0) |
| .GetResult(); |
| |
| renderTarget = device.CreateTextureBuilder() |
| .SetDimension(nxt::TextureDimension::e2D) |
| .SetExtent(kRTSize, kRTSize, 1) |
| .SetFormat(nxt::TextureFormat::R8G8B8A8Unorm) |
| .SetMipLevels(1) |
| .SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc) |
| .SetInitialUsage(nxt::TextureUsageBit::OutputAttachment) |
| .GetResult(); |
| |
| renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult(); |
| |
| framebuffer = device.CreateFramebufferBuilder() |
| .SetRenderPass(renderpass) |
| .SetAttachment(0, renderTargetView) |
| .SetDimensions(kRTSize, kRTSize) |
| .GetResult(); |
| } |
| |
| nxt::RenderPass renderpass; |
| nxt::Texture renderTarget; |
| nxt::TextureView renderTargetView; |
| nxt::Framebuffer framebuffer; |
| |
| nxt::RenderPipeline MakeTestPipeline(nxt::IndexFormat format) { |
| nxt::InputState inputState = device.CreateInputStateBuilder() |
| .SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex) |
| .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0) |
| .GetResult(); |
| |
| nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"( |
| #version 450 |
| layout(location = 0) in vec4 pos; |
| void main() { |
| gl_Position = pos; |
| })" |
| ); |
| |
| nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| })" |
| ); |
| |
| return device.CreateRenderPipelineBuilder() |
| .SetSubpass(renderpass, 0) |
| .SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleStrip) |
| .SetStage(nxt::ShaderStage::Vertex, vsModule, "main") |
| .SetStage(nxt::ShaderStage::Fragment, fsModule, "main") |
| .SetIndexFormat(format) |
| .SetInputState(inputState) |
| .GetResult(); |
| } |
| }; |
| |
| // Test that the Uint32 index format is correctly interpreted |
| TEST_P(IndexFormatTest, Uint32) { |
| nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32); |
| |
| nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. |
| nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, { |
| 1, 2, 3 |
| }); |
| |
| uint32_t zeroOffset = 0; |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(renderpass, framebuffer) |
| .BeginRenderSubpass() |
| .SetRenderPipeline(pipeline) |
| .SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset) |
| .SetIndexBuffer(indexBuffer, 0) |
| .DrawElements(3, 1, 0, 0) |
| .EndRenderSubpass() |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 100, 100); |
| } |
| |
| // Test that the Uint16 index format is correctly interpreted |
| TEST_P(IndexFormatTest, Uint16) { |
| nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16); |
| |
| nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing |
| nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, { |
| 1, 2, 0, 0, 0, 0 |
| }); |
| |
| uint32_t zeroOffset = 0; |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(renderpass, framebuffer) |
| .BeginRenderSubpass() |
| .SetRenderPipeline(pipeline) |
| .SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset) |
| .SetIndexBuffer(indexBuffer, 0) |
| .DrawElements(3, 1, 0, 0) |
| .EndRenderSubpass() |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 100, 100); |
| } |
| |
| // Test for primitive restart use vertices like in the drawing and draw the following |
| // indices: 0 1 2 PRIM_RESTART 3 4 2. Then A and B should be written but not C. |
| // |--------------| |
| // | 0 | |
| // | |\ | |
| // | |B \ | |
| // | 2---1 | |
| // | /| C | |
| // | / A| | |
| // | 4---3 | |
| // |--------------| |
| |
| // Test use of primitive restart with an Uint32 index format |
| TEST_P(IndexFormatTest, Uint32PrimitiveRestart) { |
| nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32); |
| |
| nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, { |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| }); |
| nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, { |
| 0, 1, 2, 0xFFFFFFFFu, 3, 4, 2, |
| }); |
| |
| uint32_t zeroOffset = 0; |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(renderpass, framebuffer) |
| .BeginRenderSubpass() |
| .SetRenderPipeline(pipeline) |
| .SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset) |
| .SetIndexBuffer(indexBuffer, 0) |
| .DrawElements(7, 1, 0, 0) |
| .EndRenderSubpass() |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 190, 210); // A |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 210, 190); // B |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderTarget, 210, 210); // C |
| } |
| |
| // Test use of primitive restart with an Uint16 index format |
| TEST_P(IndexFormatTest, Uint16PrimitiveRestart) { |
| nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16); |
| |
| nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, { |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| 0.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| }); |
| nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, { |
| 0, 1, 2, 0xFFFFu, 3, 4, 2, |
| }); |
| |
| uint32_t zeroOffset = 0; |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(renderpass, framebuffer) |
| .BeginRenderSubpass() |
| .SetRenderPipeline(pipeline) |
| .SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset) |
| .SetIndexBuffer(indexBuffer, 0) |
| .DrawElements(7, 1, 0, 0) |
| .EndRenderSubpass() |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 190, 210); // A |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 210, 190); // B |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderTarget, 210, 210); // C |
| } |
| |
| // Test that the index format used is the format of the last set pipeline. This is to |
| // prevent a case in D3D12 where the index format would be captured from the last |
| // pipeline on SetIndexBuffer. |
| TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) { |
| nxt::RenderPipeline pipeline32 = MakeTestPipeline(nxt::IndexFormat::Uint32); |
| nxt::RenderPipeline pipeline16 = MakeTestPipeline(nxt::IndexFormat::Uint16); |
| |
| nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, { |
| -1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] |
| -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, |
| -1.0f, -1.0f, 0.0f, 1.0f |
| }); |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. |
| nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, { |
| 1, 2, 3 |
| }); |
| |
| uint32_t zeroOffset = 0; |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(renderpass, framebuffer) |
| .BeginRenderSubpass() |
| .SetRenderPipeline(pipeline16) |
| .SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset) |
| .SetIndexBuffer(indexBuffer, 0) |
| .SetRenderPipeline(pipeline32) |
| .DrawElements(3, 1, 0, 0) |
| .EndRenderSubpass() |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 100, 100); |
| } |
| |
| NXT_INSTANTIATE_TEST(IndexFormatTest, MetalBackend, OpenGLBackend) |