| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %f:ptr<function, f32, read_write> = var |
| %x_56:ptr<function, bool, read_write> = var |
| %x_57:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %11:f32 = convert %10 |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %13:i32 = load %12 |
| %14:f32 = convert %13 |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %16:i32 = load %15 |
| %17:f32 = convert %16 |
| %18:vec4<f32> = construct %11, %14, -621.59600830078125f, %17 |
| store %v, %18 |
| %19:vec4<f32> = load %v |
| %20:vec4<f32> = trunc %19 |
| %21:vec4<f32> = atan %20 |
| %22:f32 = access %21, 2u |
| store %f, %22 |
| %23:f32 = load %f |
| %24:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %25:f32 = load %24 |
| %26:f32 = negation %25 |
| %x_49:bool = gt %23, %26 |
| store %x_57, %x_49 |
| if %x_49 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %28:f32 = load %f |
| %29:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %30:f32 = load %29 |
| %31:f32 = negation %30 |
| %32:bool = lt %28, %31 |
| store %x_56, %32 |
| %33:bool = load %x_56 |
| store %x_57, %33 |
| exit_if # if_1 |
| } |
| } |
| %34:bool = load %x_57 |
| if %34 [t: %b4, f: %b5] { # if_2 |
| %b4 = block { # true |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %38:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %40:f32 = convert %39 |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %42:i32 = load %41 |
| %43:f32 = convert %42 |
| %44:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %45:i32 = load %44 |
| %46:f32 = convert %45 |
| %47:vec4<f32> = construct %37, %40, %43, %46 |
| store %x_GLF_color, %47 |
| exit_if # if_2 |
| } |
| %b5 = block { # false |
| %48:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:vec4<f32> = construct %50 |
| store %x_GLF_color, %51 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| ret %55 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |