| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_12:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %r:ptr<function, i32, read_write> = var |
| store %x_GLF_global_loop_count, 0i |
| %9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %10:f32 = load %9 |
| store %f, %10 |
| %11:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %12:i32 = load %11 |
| store %r, %12 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %13:i32 = load %r |
| %14:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %15:i32 = load %14 |
| %16:bool = lt %13, %15 |
| if %16 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %17:i32 = load %x_GLF_global_loop_count |
| %18:i32 = add %17, 1i |
| store %x_GLF_global_loop_count, %18 |
| %19:f32 = load %f |
| %20:ptr<uniform, vec2<f32>, read> = access %x_12, 0u |
| %21:vec2<f32> = load %20 |
| %22:vec2<f32> = dpdx %21 |
| %23:f32 = access %22, 1u |
| %24:f32 = add %19, %23 |
| store %f, %24 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %25:i32 = load %r |
| %26:i32 = add %25, 1i |
| store %r, %26 |
| next_iteration %b3 |
| } |
| } |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %27:i32 = load %x_GLF_global_loop_count |
| %28:bool = lt %27, 100i |
| if %28 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %29:i32 = load %x_GLF_global_loop_count |
| %30:i32 = add %29, 1i |
| store %x_GLF_global_loop_count, %30 |
| %31:f32 = load %f |
| %32:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %33:f32 = load %32 |
| %34:f32 = add %31, %33 |
| store %f, %34 |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| next_iteration %b7 |
| } |
| } |
| %35:f32 = load %f |
| %36:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %37:f32 = load %36 |
| %38:bool = eq %35, %37 |
| if %38 [t: %b11, f: %b12] { # if_3 |
| %b11 = block { # true |
| %39:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %43:i32 = load %42 |
| %44:f32 = convert %43 |
| %45:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %46:i32 = load %45 |
| %47:f32 = convert %46 |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:vec4<f32> = construct %41, %44, %47, %50 |
| store %x_GLF_color, %51 |
| exit_if # if_3 |
| } |
| %b12 = block { # false |
| %52:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %53:i32 = load %52 |
| %54:f32 = convert %53 |
| %55:vec4<f32> = construct %54 |
| store %x_GLF_color, %55 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %57:void = call %main_1 |
| %58:vec4<f32> = load %x_GLF_color |
| %59:main_out = construct %58 |
| ret %59 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |