blob: dc94ae143613ded8d411587a9167d218dd56cad7 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v:ptr<function, vec3<f32>, read_write> = var
%d:ptr<function, f32, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u
%7:f32 = load %6
%8:vec3<f32> = construct %7
%9:vec3<f32> = mix vec3<f32>(5.0f, 8.0f, -12.19999980926513671875f), vec3<f32>(1.0f, 4.90000009536743164062f, -2.09999990463256835938f), %8
store %v, %9
%10:vec3<f32> = load %v
%11:f32 = distance %10, vec3<f32>(1.0f, 4.90000009536743164062f, -2.09999990463256835938f)
store %d, %11
%12:f32 = load %d
%13:bool = lt %12, 0.10000000149011611938f
if %13 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%14:f32 = load_vector_element %v, 0u
%15:vec4<f32> = construct %14, 0.0f, 0.0f, 1.0f
store %x_GLF_color, %15
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%17:void = call %main_1
%18:vec4<f32> = load %x_GLF_color
%19:main_out = construct %18
ret %19
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************