| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec3<f32>, read_write> = var |
| %d:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, f32, read> = access %x_6, 0u |
| %7:f32 = load %6 |
| %8:vec3<f32> = construct %7 |
| %9:vec3<f32> = mix vec3<f32>(5.0f, 8.0f, -12.19999980926513671875f), vec3<f32>(1.0f, 4.90000009536743164062f, -2.09999990463256835938f), %8 |
| store %v, %9 |
| %10:vec3<f32> = load %v |
| %11:f32 = distance %10, vec3<f32>(1.0f, 4.90000009536743164062f, -2.09999990463256835938f) |
| store %d, %11 |
| %12:f32 = load %d |
| %13:bool = lt %12, 0.10000000149011611938f |
| if %13 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %14:f32 = load_vector_element %v, 0u |
| %15:vec4<f32> = construct %14, 0.0f, 0.0f, 1.0f |
| store %x_GLF_color, %15 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %17:void = call %main_1 |
| %18:vec4<f32> = load %x_GLF_color |
| %19:main_out = construct %18 |
| ret %19 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |