| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %icoord:ptr<function, vec2<i32>, read_write> = var |
| %x_40:ptr<function, f32, read_write> = var |
| %icoord_1:ptr<function, vec2<i32>, read_write> = var |
| %x_42:f32 = load_vector_element %gl_FragCoord, 0u |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_44:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_47:f32 = load %12 |
| %14:f32 = mul %x_42, %x_44 |
| %15:bool = gt %14, %x_47 |
| if %15 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_52:vec4<f32> = load %gl_FragCoord |
| %17:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_55:f32 = load %17 |
| %19:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_58:f32 = load %19 |
| %21:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_60:f32 = load %21 |
| %23:f32 = access %x_52, 0u |
| %24:f32 = access %x_52, 1u |
| %25:vec2<f32> = construct %23, %24 |
| %26:vec2<f32> = mul %25, %x_55 |
| %27:vec2<f32> = construct %x_58, %x_60 |
| %28:vec2<f32> = sub %26, %27 |
| %29:vec2<i32> = convert %28 |
| store %icoord, %29 |
| %30:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_65:f32 = load %30 |
| %32:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_67:f32 = load %32 |
| %x_69:i32 = load_vector_element %icoord, 0u |
| %x_71:i32 = load_vector_element %icoord, 1u |
| %36:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_74:i32 = load %36 |
| %38:i32 = mul %x_69, %x_71 |
| %39:bool = neq %38, %x_74 |
| if %39 [t: %b5, f: %b6] { # if_2 |
| %b5 = block { # true |
| %40:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_80:f32 = load %40 |
| store %x_40, %x_80 |
| exit_if # if_2 |
| } |
| %b6 = block { # false |
| %42:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_82:f32 = load %42 |
| store %x_40, %x_82 |
| exit_if # if_2 |
| } |
| } |
| %x_83:f32 = load %x_40 |
| %45:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_85:i32 = load %45 |
| %47:f32 = convert %x_85 |
| %48:vec4<f32> = construct %x_65, %x_67, %x_83, %47 |
| store %x_GLF_color, %48 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %x_88:vec4<f32> = load %gl_FragCoord |
| %50:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_91:f32 = load %50 |
| %52:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_94:f32 = load %52 |
| %54:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_96:f32 = load %54 |
| %56:f32 = access %x_88, 0u |
| %57:f32 = access %x_88, 1u |
| %58:vec2<f32> = construct %56, %57 |
| %59:vec2<f32> = mul %58, %x_91 |
| %60:vec2<f32> = construct %x_94, %x_96 |
| %61:vec2<f32> = sub %59, %60 |
| %62:vec2<i32> = convert %61 |
| store %icoord_1, %62 |
| %63:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_101:f32 = load %63 |
| %65:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_103:f32 = load %65 |
| %x_105:i32 = load_vector_element %icoord_1, 0u |
| %68:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_108:f32 = load %68 |
| %70:f32 = convert %x_105 |
| %71:vec4<f32> = construct %x_101, %x_103, %70, %x_108 |
| store %x_GLF_color, %71 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b7 { |
| %b7 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %74:void = call %main_1 |
| %75:vec4<f32> = load %x_GLF_color |
| %76:main_out = construct %75 |
| ret %76 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |