blob: 1aa0f3f5f41a00ceb32d5a02c22e2d299e45085b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%idx:ptr<function, i32, read_write> = var
%a:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<strided_arr, 2>, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_27:i32 = load %7
%9:u32 = bitcast %x_27
%10:i32 = shiftl 1i, %9
store %idx, %10
%11:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_30:i32 = load %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_32:i32 = load %13
%x_34:i32 = load %idx
%16:strided_arr = construct %x_30
%17:strided_arr = construct %x_32
%18:array<strided_arr, 2> = construct %16, %17
store %indexable, %18
%19:ptr<function, i32, read_write> = access %indexable, %x_34, 0u
%x_36:i32 = load %19
store %a, %x_36
%x_37:i32 = load %a
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_39:i32 = load %22
%24:bool = eq %x_37, %x_39
if %24 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_45:i32 = load %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_48:i32 = load %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_51:i32 = load %29
%31:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_54:i32 = load %31
%33:f32 = convert %x_45
%34:f32 = convert %x_48
%35:f32 = convert %x_51
%36:f32 = convert %x_54
%37:vec4<f32> = construct %33, %34, %35, %36
store %x_GLF_color, %37
exit_if # if_1
}
%b4 = block { # false
%38:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_58:i32 = load %38
%x_59:f32 = convert %x_58
%41:vec4<f32> = construct %x_59, %x_59, %x_59, %x_59
store %x_GLF_color, %41
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%43:void = call %main_1
%44:vec4<f32> = load %x_GLF_color
%45:main_out = construct %44
ret %45
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************