| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_COMMANDS_H_ |
| #define DAWNNATIVE_COMMANDS_H_ |
| |
| #include "common/Constants.h" |
| |
| #include "dawn_native/AttachmentState.h" |
| #include "dawn_native/BindingInfo.h" |
| #include "dawn_native/Texture.h" |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace dawn_native { |
| |
| // Definition of the commands that are present in the CommandIterator given by the |
| // CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header |
| // dependencies: Ref<Object> needs Object to be defined. |
| |
| enum class Command { |
| BeginComputePass, |
| BeginRenderPass, |
| CopyBufferToBuffer, |
| CopyBufferToTexture, |
| CopyTextureToBuffer, |
| CopyTextureToTexture, |
| Dispatch, |
| DispatchIndirect, |
| Draw, |
| DrawIndexed, |
| DrawIndirect, |
| DrawIndexedIndirect, |
| EndComputePass, |
| EndRenderPass, |
| ExecuteBundles, |
| InsertDebugMarker, |
| PopDebugGroup, |
| PushDebugGroup, |
| ResolveQuerySet, |
| SetComputePipeline, |
| SetRenderPipeline, |
| SetStencilReference, |
| SetViewport, |
| SetScissorRect, |
| SetBlendColor, |
| SetBindGroup, |
| SetIndexBuffer, |
| SetVertexBuffer, |
| WriteTimestamp, |
| }; |
| |
| struct BeginComputePassCmd {}; |
| |
| struct RenderPassColorAttachmentInfo { |
| Ref<TextureViewBase> view; |
| Ref<TextureViewBase> resolveTarget; |
| wgpu::LoadOp loadOp; |
| wgpu::StoreOp storeOp; |
| dawn_native::Color clearColor; |
| }; |
| |
| struct RenderPassDepthStencilAttachmentInfo { |
| Ref<TextureViewBase> view; |
| wgpu::LoadOp depthLoadOp; |
| wgpu::StoreOp depthStoreOp; |
| wgpu::LoadOp stencilLoadOp; |
| wgpu::StoreOp stencilStoreOp; |
| float clearDepth; |
| uint32_t clearStencil; |
| }; |
| |
| struct BeginRenderPassCmd { |
| Ref<AttachmentState> attachmentState; |
| ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments> |
| colorAttachments; |
| RenderPassDepthStencilAttachmentInfo depthStencilAttachment; |
| |
| // Cache the width and height of all attachments for convenience |
| uint32_t width; |
| uint32_t height; |
| }; |
| |
| struct BufferCopy { |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint32_t bytesPerRow; |
| uint32_t rowsPerImage; |
| }; |
| |
| struct TextureCopy { |
| Ref<TextureBase> texture; |
| uint32_t mipLevel; |
| Origin3D origin; // Texels / array layer |
| Aspect aspect; |
| }; |
| |
| struct CopyBufferToBufferCmd { |
| Ref<BufferBase> source; |
| uint64_t sourceOffset; |
| Ref<BufferBase> destination; |
| uint64_t destinationOffset; |
| uint64_t size; |
| }; |
| |
| struct CopyBufferToTextureCmd { |
| BufferCopy source; |
| TextureCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct CopyTextureToBufferCmd { |
| TextureCopy source; |
| BufferCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct CopyTextureToTextureCmd { |
| TextureCopy source; |
| TextureCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct DispatchCmd { |
| uint32_t x; |
| uint32_t y; |
| uint32_t z; |
| }; |
| |
| struct DispatchIndirectCmd { |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| }; |
| |
| struct DrawCmd { |
| uint32_t vertexCount; |
| uint32_t instanceCount; |
| uint32_t firstVertex; |
| uint32_t firstInstance; |
| }; |
| |
| struct DrawIndexedCmd { |
| uint32_t indexCount; |
| uint32_t instanceCount; |
| uint32_t firstIndex; |
| int32_t baseVertex; |
| uint32_t firstInstance; |
| }; |
| |
| struct DrawIndirectCmd { |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| }; |
| |
| struct DrawIndexedIndirectCmd { |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| }; |
| |
| struct EndComputePassCmd {}; |
| |
| struct EndRenderPassCmd {}; |
| |
| struct ExecuteBundlesCmd { |
| uint32_t count; |
| }; |
| |
| struct InsertDebugMarkerCmd { |
| uint32_t length; |
| }; |
| |
| struct PopDebugGroupCmd {}; |
| |
| struct PushDebugGroupCmd { |
| uint32_t length; |
| }; |
| |
| struct ResolveQuerySetCmd { |
| Ref<QuerySetBase> querySet; |
| uint32_t firstQuery; |
| uint32_t queryCount; |
| Ref<BufferBase> destination; |
| uint64_t destinationOffset; |
| }; |
| |
| struct SetComputePipelineCmd { |
| Ref<ComputePipelineBase> pipeline; |
| }; |
| |
| struct SetRenderPipelineCmd { |
| Ref<RenderPipelineBase> pipeline; |
| }; |
| |
| struct SetStencilReferenceCmd { |
| uint32_t reference; |
| }; |
| |
| struct SetViewportCmd { |
| float x, y, width, height, minDepth, maxDepth; |
| }; |
| |
| struct SetScissorRectCmd { |
| uint32_t x, y, width, height; |
| }; |
| |
| struct SetBlendColorCmd { |
| Color color; |
| }; |
| |
| struct SetBindGroupCmd { |
| BindGroupIndex index; |
| Ref<BindGroupBase> group; |
| uint32_t dynamicOffsetCount; |
| }; |
| |
| struct SetIndexBufferCmd { |
| Ref<BufferBase> buffer; |
| wgpu::IndexFormat format; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct SetVertexBufferCmd { |
| VertexBufferSlot slot; |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct WriteTimestampCmd { |
| Ref<QuerySetBase> querySet; |
| uint32_t queryIndex; |
| }; |
| |
| // This needs to be called before the CommandIterator is freed so that the Ref<> present in |
| // the commands have a chance to run their destructor and remove internal references. |
| class CommandIterator; |
| void FreeCommands(CommandIterator* commands); |
| |
| // Helper function to allow skipping over a command when it is unimplemented, while still |
| // consuming the correct amount of data from the command iterator. |
| void SkipCommand(CommandIterator* commands, Command type); |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_COMMANDS_H_ |