| layout(rgba8i) uniform highp writeonly iimage3D arg_0_1; |
| void textureDimensions_214dd4() { |
| ivec3 res = imageSize(arg_0_1); |
| vec4 vertex_main_inner() { |
| textureDimensions_214dd4(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| tint_symbol vertex_main() { |
| vec4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| gl_Position = outputs.value; |
| gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; |
| gl_Position.y = -gl_Position.y; |
| layout(rgba8i) uniform highp writeonly iimage3D arg_0_1; |
| void textureDimensions_214dd4() { |
| ivec3 res = imageSize(arg_0_1); |
| textureDimensions_214dd4(); |
| layout(rgba8i) uniform highp writeonly iimage3D arg_0_1; |
| void textureDimensions_214dd4() { |
| ivec3 res = imageSize(arg_0_1); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| textureDimensions_214dd4(); |