| struct frexp_result_vec4 { |
| float4 sig; |
| int4 exp; |
| }; |
| frexp_result_vec4 tint_frexp(float4 param_0) { |
| float4 exp; |
| float4 sig = frexp(param_0, exp); |
| frexp_result_vec4 result = {sig, int4(exp)}; |
| return result; |
| } |
| |
| void frexp_3c4f48() { |
| frexp_result_vec4 res = tint_frexp((0.0f).xxxx); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| frexp_3c4f48(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| frexp_3c4f48(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| frexp_3c4f48(); |
| return; |
| } |