| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| const uint s = min(offset, 32u); |
| const uint e = min(32u, (s + count)); |
| const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); |
| return (((n << s) & mask) | (v & ~(mask))); |
| } |
| |
| void insertBits_e3e3a2() { |
| uint res = tint_insert_bits(1u, 1u, 1u, 1u); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| insertBits_e3e3a2(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| insertBits_e3e3a2(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| insertBits_e3e3a2(); |
| return; |
| } |