blob: c5f59de8186bd5963866c3badeae840797070762 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureGather_c409ae() {
float4 res = arg_0.Gather(arg_1, (0.0f).xx, (0).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_c409ae();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_c409ae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_c409ae();
return;
}