| layout(r32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureNumLayers_22e53b() { |
| int res = imageSize(arg_0).z; |
| textureNumLayers_22e53b(); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| layout(r32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureNumLayers_22e53b() { |
| int res = imageSize(arg_0).z; |
| textureNumLayers_22e53b(); |
| layout(r32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureNumLayers_22e53b() { |
| int res = imageSize(arg_0).z; |
| textureNumLayers_22e53b(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |