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dawn
/
dawn
/
b1d5bc8418bcea98e3227eae00b1a1a237281366
/
.
/
test
/
tint
/
builtins
/
gen
/
textureSample
/
100dc0.wgsl.expected.hlsl
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Texture3D
<float4>
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_100dc0
()
{
float4 res
=
arg_0
.
Sample
(
arg_1
,
(
0.0f
).
xxx
,
(
0
).
xxx
);
}
void
fragment_main
()
{
textureSample_100dc0
();
return
;
}