blob: 0e307d340588d1033b0b75d8f3aa84f6120984ca [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_7c3baa() {
vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f), ivec2(0));
}
void fragment_main() {
textureSample_7c3baa();
}
void main() {
fragment_main();
return;
}