blob: 7ed4a39b8304850a82abf5d4019ed4382825ed64 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_7e9ffd(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float2(0.0f), 1);
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_7e9ffd(tint_symbol_2, tint_symbol_3);
return;
}