blob: eea7a09f96b49ce61e5863f75e7bd10c801e7304 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_65ac50() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0), 1.0f);
}
void fragment_main() {
textureSampleBias_65ac50();
}
void main() {
fragment_main();
return;
}