blob: d97b17a4dc7d43f4b23b451d8007575b77adfaa0 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_81c19a() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xx, 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_81c19a();
return;
}