| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return textureLod(plane0_smp, coord, 0.0f); |
| } |
| float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f); |
| vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params); |
| } |
| |
| vec4 vertex_main() { |
| textureSampleLevel_979816(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:37: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return textureLod(plane0_smp, coord, 0.0f); |
| } |
| float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f); |
| vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params); |
| } |
| |
| void fragment_main() { |
| textureSampleLevel_979816(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:38: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:38: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' |
| ERROR: 0:38: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| float vr; |
| float ug; |
| float vg; |
| float ub; |
| } ext_tex_params; |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return textureLod(plane0_smp, coord, 0.0f); |
| } |
| float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f); |
| vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f); |
| float u = uv.x; |
| float v = uv.y; |
| float r = ((1.164000034f * y) + (params.vr * v)); |
| float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float b = ((1.164000034f * y) + (params.ub * u)); |
| return vec4(r, g, b, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params); |
| } |
| |
| void compute_main() { |
| textureSampleLevel_979816(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:37: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |