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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/InputState.h"
#include "common/Assert.h"
#include "dawn_native/Device.h"
namespace dawn_native {
// InputState helpers
size_t IndexFormatSize(dawn::IndexFormat format) {
switch (format) {
case dawn::IndexFormat::Uint16:
return sizeof(uint16_t);
case dawn::IndexFormat::Uint32:
return sizeof(uint32_t);
default:
UNREACHABLE();
}
}
uint32_t VertexFormatNumComponents(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::FloatR32G32B32A32:
case dawn::VertexFormat::IntR32G32B32A32:
case dawn::VertexFormat::UshortR16G16B16A16:
case dawn::VertexFormat::UnormR8G8B8A8:
return 4;
case dawn::VertexFormat::FloatR32G32B32:
case dawn::VertexFormat::IntR32G32B32:
return 3;
case dawn::VertexFormat::FloatR32G32:
case dawn::VertexFormat::IntR32G32:
case dawn::VertexFormat::UshortR16G16:
case dawn::VertexFormat::UnormR8G8:
return 2;
case dawn::VertexFormat::FloatR32:
case dawn::VertexFormat::IntR32:
return 1;
default:
UNREACHABLE();
}
}
size_t VertexFormatComponentSize(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::FloatR32G32B32A32:
case dawn::VertexFormat::FloatR32G32B32:
case dawn::VertexFormat::FloatR32G32:
case dawn::VertexFormat::FloatR32:
return sizeof(float);
case dawn::VertexFormat::IntR32G32B32A32:
case dawn::VertexFormat::IntR32G32B32:
case dawn::VertexFormat::IntR32G32:
case dawn::VertexFormat::IntR32:
return sizeof(int32_t);
case dawn::VertexFormat::UshortR16G16B16A16:
case dawn::VertexFormat::UshortR16G16:
return sizeof(uint16_t);
case dawn::VertexFormat::UnormR8G8B8A8:
case dawn::VertexFormat::UnormR8G8:
return sizeof(uint8_t);
default:
UNREACHABLE();
}
}
size_t VertexFormatSize(dawn::VertexFormat format) {
return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
}
// InputStateBase
InputStateBase::InputStateBase(InputStateBuilder* builder) : ObjectBase(builder->GetDevice()) {
mAttributesSetMask = builder->mAttributesSetMask;
mAttributeInfos = builder->mAttributeInfos;
mInputsSetMask = builder->mInputsSetMask;
mInputInfos = builder->mInputInfos;
}
const std::bitset<kMaxVertexAttributes>& InputStateBase::GetAttributesSetMask() const {
return mAttributesSetMask;
}
const InputStateBase::AttributeInfo& InputStateBase::GetAttribute(uint32_t location) const {
ASSERT(mAttributesSetMask[location]);
return mAttributeInfos[location];
}
const std::bitset<kMaxVertexInputs>& InputStateBase::GetInputsSetMask() const {
return mInputsSetMask;
}
const InputStateBase::InputInfo& InputStateBase::GetInput(uint32_t slot) const {
ASSERT(mInputsSetMask[slot]);
return mInputInfos[slot];
}
// InputStateBuilder
InputStateBuilder::InputStateBuilder(DeviceBase* device) : Builder(device) {
}
InputStateBase* InputStateBuilder::GetResultImpl() {
for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) {
if (mAttributesSetMask[location] &&
!mInputsSetMask[mAttributeInfos[location].inputSlot]) {
HandleError("Attribute uses unset input");
return nullptr;
}
}
return GetDevice()->CreateInputState(this);
}
void InputStateBuilder::SetAttribute(const VertexAttributeDescriptor* attribute) {
if (attribute->shaderLocation >= kMaxVertexAttributes) {
HandleError("Setting attribute out of bounds");
return;
}
if (attribute->inputSlot >= kMaxVertexInputs) {
HandleError("Binding slot out of bounds");
return;
}
if (mAttributesSetMask[attribute->shaderLocation]) {
HandleError("Setting already set attribute");
return;
}
mAttributesSetMask.set(attribute->shaderLocation);
auto& info = mAttributeInfos[attribute->shaderLocation];
info.inputSlot = attribute->inputSlot;
info.offset = attribute->offset;
info.format = attribute->format;
}
void InputStateBuilder::SetInput(uint32_t bindingSlot,
uint32_t stride,
dawn::InputStepMode stepMode) {
if (bindingSlot >= kMaxVertexInputs) {
HandleError("Setting input out of bounds");
return;
}
if (mInputsSetMask[bindingSlot]) {
HandleError("Setting already set input");
return;
}
mInputsSetMask.set(bindingSlot);
auto& info = mInputInfos[bindingSlot];
info.stride = stride;
info.stepMode = stepMode;
}
} // namespace dawn_native