commit | b241a98b32c6fadc81ea79835fbf96236375a30c | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jun 11 00:54:02 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 11 00:54:02 2024 +0000 |
tree | 1156ac99ae2659e7e12bc6e49b7b00f661817f4e | |
parent | 922dc787717978bb3091c9a5e014c50e65901524 [diff] |
[msl] Run binding remapper if collisions are allowed. The MSL backend needs to run the binding remapper even if there are no remappings in order to mark all the existing bindings as allowing collisions. There maybe collision added by multiplanar that need to be accounted for even if we aren't remapping. Bug: 346174896 Change-Id: Ide85aa7802beb1b0443fc2b12787befcd8d56903 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192681 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.