Sign in
dawn
/
dawn
/
b268f525fc231d4f545ae9a40f002b46276bdd17
/
.
/
test
/
tint
/
shader_io
/
fragment_output_builtins_struct.wgsl.expected.ir.msl
blob: 0f5855ec609e1c901c3272f5002b5b69b02a04a3 [
file
] [
log
] [
blame
]
SKIP
:
FAILED
#include
<metal_stdlib>
using
namespace
metal
;
struct
FragmentOutputs
{
float
frag_depth
[[
depth
(
any
)]];
uint
sample_mask
[[
sample_mask
]];
};
FragmentOutputs
tint_symbol
()
{
return
FragmentOutputs
{.
frag_depth
=
1.0f
,
.
sample_mask
=
1u
};
}