blob: 0f5855ec609e1c901c3272f5002b5b69b02a04a3 [file] [log] [blame]
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
FragmentOutputs tint_symbol() {
return FragmentOutputs{.frag_depth=1.0f, .sample_mask=1u};
}