| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:775 internal compiler error: FragmentOutputs = struct @align(16) { |
| loc0:i32 @offset(0), @location(0) |
| frag_depth:f32 @offset(4), @builtin(frag_depth) |
| loc1:u32 @offset(8), @location(1) |
| loc2:f32 @offset(12), @location(2) |
| sample_mask:u32 @offset(16), @builtin(sample_mask) |
| loc3:vec4<f32> @offset(32), @location(3) |
| } |
| |
| %tint_symbol = @fragment func():FragmentOutputs -> %b1 { |
| %b1 = block { |
| ret FragmentOutputs(1i, 2.0f, 1u, 1.0f, 2u, vec4<f32>(1.0f, 2.0f, 3.0f, 4.0f)) |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |