| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct VertexInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| half loc4; |
| half3 loc5; |
| }; |
| |
| struct tint_symbol_2 { |
| int loc0 [[attribute(0)]]; |
| uint loc1 [[attribute(1)]]; |
| float loc2 [[attribute(2)]]; |
| float4 loc3 [[attribute(3)]]; |
| half loc4 [[attribute(4)]]; |
| half3 loc5 [[attribute(5)]]; |
| }; |
| |
| struct tint_symbol_3 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(VertexInputs inputs) { |
| int const i = inputs.loc0; |
| uint const u = inputs.loc1; |
| float const f = inputs.loc2; |
| float4 const v = inputs.loc3; |
| half const x = inputs.loc4; |
| half3 const y = inputs.loc5; |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| VertexInputs const tint_symbol_4 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc4=tint_symbol_1.loc4, .loc5=tint_symbol_1.loc5}; |
| float4 const inner_result = tint_symbol_inner(tint_symbol_4); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |