struct Inner { | |
x : i32, | |
}; | |
struct S { | |
a : vec3<i32>, | |
b : i32, | |
c : vec3<u32>, | |
d : u32, | |
e : vec3<f32>, | |
f : f32, | |
g : mat2x3<f32>, | |
h : mat3x2<f32>, | |
i : Inner, | |
j : array<Inner, 4>, | |
}; | |
@binding(0) @group(0) var<storage, write> s : S; | |
@compute @workgroup_size(1) | |
fn main() { | |
s.a = vec3<i32>(); | |
s.b = i32(); | |
s.c = vec3<u32>(); | |
s.d = u32(); | |
s.e = vec3<f32>(); | |
s.f = f32(); | |
s.g = mat2x3<f32>(); | |
s.h = mat3x2<f32>(); | |
s.i = Inner(); | |
s.j = array<Inner, 4>(); | |
} |