@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8sint, write>; | |
fn textureNumLayers_a216d2() { | |
var res : i32 = textureNumLayers(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureNumLayers_a216d2(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureNumLayers_a216d2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureNumLayers_a216d2(); | |
} |