@group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompare_dd431d() { | |
var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleCompare_dd431d(); | |
} |