blob: 4df84e8e080c3c86e766b4102d975f4484895437 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_cube;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_10c554() {
var arg_2 = vec3<f32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_10c554();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_10c554();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_10c554();
}