@group(1) @binding(0) var arg_0 : texture_depth_2d; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompare_dec064() { | |
var arg_2 = vec2<f32>(); | |
var arg_3 = 1.0; | |
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>()); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleCompare_dec064(); | |
} |