@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32uint, write>; | |
fn textureStore_dde364() { | |
var arg_1 = vec2<i32>(); | |
var arg_2 = 1; | |
var arg_3 = vec4<u32>(); | |
textureStore(arg_0, arg_1, arg_2, arg_3); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureStore_dde364(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_dde364(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_dde364(); | |
} |