| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var data : array<i32, 10u>; |
| var x_40 : i32; |
| var x_40_phi : i32; |
| var x_11_phi : i32; |
| let x_7 : i32 = data[1]; |
| let x_10 : i32 = select(1, 2, (1 < x_7)); |
| x_40_phi = 1; |
| x_11_phi = x_10; |
| loop { |
| var x_54 : i32; |
| var x_41 : i32; |
| var x_41_phi : i32; |
| x_40 = x_40_phi; |
| let x_11 : i32 = x_11_phi; |
| if ((x_11 < 3)) { |
| } else { |
| break; |
| } |
| var x_54_phi : i32; |
| let x_8 : i32 = (x_11 + 1); |
| let x_47 : f32 = x_6.injectionSwitch.x; |
| x_54_phi = x_40; |
| switch(i32(x_47)) { |
| case 78: { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| fallthrough; |
| } |
| case 19: { |
| x_54_phi = bitcast<i32>((x_40 + bitcast<i32>(1))); |
| fallthrough; |
| } |
| case 23, 38: { |
| x_54 = x_54_phi; |
| x_41_phi = x_54; |
| continue; |
| } |
| default: { |
| x_41_phi = x_40; |
| continue; |
| } |
| } |
| |
| continuing { |
| x_41 = x_41_phi; |
| x_40_phi = x_41; |
| x_11_phi = x_8; |
| } |
| } |
| data[x_40] = 1; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |