| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ | |
| #define SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ | |
| #include "dawn/native/Error.h" | |
| namespace dawn::native { | |
| struct TextureCopy; | |
| // BlitBufferToDepth works around issues where copying from a buffer | |
| // to depth does not work on some drivers. | |
| // Currently, only depth16unorm textures can be CopyDst, so only depth16unorm | |
| // is supported. | |
| // It does the following: | |
| // - Copies buffer data to an rg8uint texture. | |
| // - Sets the viewport to the copy rect. | |
| // - Uploads the copy origin to a uniform buffer. | |
| // - For each destination layer: | |
| // - Performs a draw to sample the rg8uint data, computes the | |
| // floating point depth value, and writes the frag depth. | |
| MaybeError BlitStagingBufferToDepth(DeviceBase* device, | |
| BufferBase* buffer, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copyExtent); | |
| MaybeError BlitBufferToDepth(DeviceBase* device, | |
| CommandEncoder* commandEncoder, | |
| BufferBase* buffer, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copyExtent); | |
| // BlitR8ToStencil works around issues where upload data to stencil aspect | |
| // is not supported, by copying data from an r8uint texture to dst texture. | |
| // It does the following: | |
| // - Sets the viewport to the copy rect. | |
| // - Uploads the copy origin to a uniform buffer. | |
| // - For each destination layer: | |
| // - Performs a draw to clear stencil to 0. | |
| // - Performs 8 draws for each bit of stencil to set the respective | |
| // stencil bit to 1, if the source r8 texture also has that bit set. | |
| // If the source r8 texture does not, the fragment is discarded. | |
| MaybeError BlitR8ToStencil(DeviceBase* device, | |
| CommandEncoder* commandEncoder, | |
| TextureBase* dataTexture, | |
| const TextureCopy& dst, | |
| const Extent3D& copyExtent); | |
| // BlitBufferToStencil works around issues where copying from a buffer | |
| // to stencil does not work on some drivers. | |
| // It does the following: | |
| // - Copies buffer data to an r8uint texture. | |
| // - Calls BlitR8ToStencil. | |
| MaybeError BlitStagingBufferToStencil(DeviceBase* device, | |
| BufferBase* buffer, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copyExtent); | |
| MaybeError BlitBufferToStencil(DeviceBase* device, | |
| CommandEncoder* commandEncoder, | |
| BufferBase* buffer, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copyExtent); | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ |