blob: e30425c8b40a3f87d9c46e42a21d3541f0bc8f5c [file] [log] [blame]
#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
Inner arr[];
} s;
void tint_symbol(uint idx) {
s.arr[idx].a = ivec3(0);
s.arr[idx].b = 0;
s.arr[idx].c = uvec3(0u);
s.arr[idx].d = 0u;
s.arr[idx].e = vec3(0.0f);
s.arr[idx].f = 0.0f;
s.arr[idx].g = mat2x3(vec3(0.0f), vec3(0.0f));
s.arr[idx].h = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f));
ivec4 tint_symbol_1[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
s.arr[idx].i = tint_symbol_1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}