commit | b3b87054079f27e9d8ec304c1d9836e0ca8c84c7 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Dec 06 14:29:04 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 06 14:29:04 2023 +0000 |
tree | e524c27836e1256f06e300bd187c957f876163dd | |
parent | 5cb7fd5a47de28c3f8bc3b8afe289265801d9745 [diff] |
[tools] Fix term.CanUseAnsiEscapeSequences() OR should have been AND Change-Id: I975e686db39c606f429ee73b20fa1ffc84c5059c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164665 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.